Wow Layering

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Dear community
,

Blizzard has detailed some WoW Classic Layering changes, including a change that has set several servers to permanently operate on one layer. As covered earlier, the use of layering allows. World of Warcraft Classic players are asked if they would like to see a return of server layering to help fight the game's long server queues. By Denny Connolly Apr 13, 2020 Share Share Tweet Email. Layering was introduced in Classic, but retail WoW uses a technology called sharding and they aren't the same. For a while, I thought that sharding and layering were the same until Blizzard clarified the difference in the WoW Classic AMA a few weeks ago. Server layering is used in World of Warcraft to free up space in certain zones. The basic idea is that players will load into different players of a zone, so that not everyone in World of Warcraft.

since the last 2-3 weeks we are working on a solution to improve the server performance to a point where basically no population based queue is needed anymore and things like server sided lags should be history.

Wow

The solution for that is 'layering'. You can find all available information about layering here: https://www.apollo-wow.com/layering/
Layering will be a temporary solution to the current situation and will be disabled again once it is not needed anymore.

Today we could finish our internal testing and we reached a point where we now need a 'population' to determine the functionality. Since we are the first private server to ever implement such a mechanic, there is not much data available. Therefore we will need YOU to help us with that and getting rid of the long queue times in the evening.

Tomorrow 19.04.2020 at 17:00 server time, we want to invite everyone of you to join us on the PTR and test this new feature. Information of what needs to be tested can also be found on the website linked above. Please make sure to report any issues you find here: https://cata-twinhead.twinstar.cz/?issue=21157

We will need as many people as possible to make sure that the implementation of layering will cause no issues for your gaming experience. The more people take part in this testing, the faster you will have no queues anymore. 🙂

Your Apollo Team

When WoW Classic launches later this year, it will run Blizzard's new technology to manage server populations.

Called 'Layering,' the new system will help reduce queue times and improve server stability for the launch of WoW Classic. Layering is tough to explain without a metaphor, and thankfully Blizzard came up with a good one while explaining it to press and content creators recently.

Imagine a tray with an empty glass. The tray is a single server in WoW Classic. The empty glass is a layer. When you log into the game on launch day, you'll be with a flood other players: the water that we're going to pour into the glass. Once the glass is full, we add another empty glass and start filling it up with water, or players, too. Each new glass is a new layer that consists of two to three thousand players — which means any single server could handle tens of thousands of players at the same time but without all of them being crowded into the same place in-game. The only way to see players from another layer is to group up with them —otherwise they don't interact.

That means that, unlike the current sharding tech, you'll never see players disappear in front of you. You'll also have a set population of players that you'll run into from time to time throughout the world. It's essentially a mini server inside of a larger one and the best part is that it'll only last for the first phase for WoW Classic. After that, your server's population will be combined, which will give you an authentic vanilla experience on world boss encounters.

Abuse

The solution for that is 'layering'. You can find all available information about layering here: https://www.apollo-wow.com/layering/
Layering will be a temporary solution to the current situation and will be disabled again once it is not needed anymore.

Today we could finish our internal testing and we reached a point where we now need a 'population' to determine the functionality. Since we are the first private server to ever implement such a mechanic, there is not much data available. Therefore we will need YOU to help us with that and getting rid of the long queue times in the evening.

Tomorrow 19.04.2020 at 17:00 server time, we want to invite everyone of you to join us on the PTR and test this new feature. Information of what needs to be tested can also be found on the website linked above. Please make sure to report any issues you find here: https://cata-twinhead.twinstar.cz/?issue=21157

We will need as many people as possible to make sure that the implementation of layering will cause no issues for your gaming experience. The more people take part in this testing, the faster you will have no queues anymore. 🙂

Your Apollo Team

When WoW Classic launches later this year, it will run Blizzard's new technology to manage server populations.

Called 'Layering,' the new system will help reduce queue times and improve server stability for the launch of WoW Classic. Layering is tough to explain without a metaphor, and thankfully Blizzard came up with a good one while explaining it to press and content creators recently.

Imagine a tray with an empty glass. The tray is a single server in WoW Classic. The empty glass is a layer. When you log into the game on launch day, you'll be with a flood other players: the water that we're going to pour into the glass. Once the glass is full, we add another empty glass and start filling it up with water, or players, too. Each new glass is a new layer that consists of two to three thousand players — which means any single server could handle tens of thousands of players at the same time but without all of them being crowded into the same place in-game. The only way to see players from another layer is to group up with them —otherwise they don't interact.

That means that, unlike the current sharding tech, you'll never see players disappear in front of you. You'll also have a set population of players that you'll run into from time to time throughout the world. It's essentially a mini server inside of a larger one and the best part is that it'll only last for the first phase for WoW Classic. After that, your server's population will be combined, which will give you an authentic vanilla experience on world boss encounters.

There's mixed reports on whether or not layering will come to the current game, but it could be a possibility. It solves a lot of the problems of sharding while also letting players grow communities. WoW Classic might serve as a way to test it before Blizzard drops it into the regular game.

Wow Sharding

WoW Classic launches on August 26 in North America, with a closed beta starting this week.

Wow Classic Layers

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